Dreadnaught Publishing
  • Home
  • Games in Development
  • Contact Us
  • Merch
  • Iron Rain Gallery
  • MMM
  • SSS
  • More
    • Home
    • Games in Development
    • Contact Us
    • Merch
    • Iron Rain Gallery
    • MMM
    • SSS
  • Sign In
  • Create Account

  • Orders
  • My Account
  • Signed in as:

  • filler@godaddy.com


  • Orders
  • My Account
  • Sign out

Dreadnaught Publishing

Signed in as:

filler@godaddy.com

  • Home
  • Games in Development
  • Contact Us
  • Merch
  • Iron Rain Gallery
  • MMM
  • SSS

Account


  • Orders
  • My Account
  • Sign out


  • Sign In
  • Orders
  • My Account

Monsters, magic & mayhem

Goal

 You and your opponent are both Gamemasters. Each of you controls 3 rooms—some may hold treasure. Use characters, monsters, and magic to defend or attack. Whoever wins a room, claims it! The GM with the most treasure wins.  

Twists & Mayhem

 

  • Characters & Monsters have unique abilities.
  • Spells shake things up.
  • Fast-paced—games take 10 minutes!

Small Decks

The treasure deck only has 12 cards- 3 are used as "rooms", placed face down, their contents unknown.

The Character deck is only 24 cards- characters, monsters and magic. Each player gets a total of 8 cards, a mix of the 3 types

Simple Rules

Essentially, just covering the front and back of a card. See below.

Multiple Decks will be available

Each deck can be played by itself, each with different characters, monsters, magic and treasures. Combine decks to create more variety and challenges!

Become a play tester!

Print and Play files will be available to approved play testers.

Card Types

Treasure cards are the "romms" in the dungeon. They may be empty or filled with treasure!

Each character has a Strength and a unique effect on play.

Monster Card: Lich

Monsters also have a Strength and unique effect, and cannot be combined with characters.

Magic in MMM

Fast Set up, fast play!

MMM Rules

  

Separate the cards into two decks, Treasure and Character deck

Shuffle both decks

Deal 3 treasures across the table, facedown. These become “Rooms”. Place remaining cards to the side

Deal 8 Character cards to each player. Place remaining cards to the side.

Players check to see if they can cast the spells they may have been dealt. A spell caster is denoted by the circled star on the card. Anyone can use Magic Items.

If they cannot cast any spells, they can exchanged them with the same number of cards from the top (x) cards on the leftover character deck. (x) being the number of cards replaced. This can only be done once by each player. Discarded cards are placed at the bottom of the leftover player deck.

Players take turns placing a character card in front of one of the rooms.

Players may place cards in front of any room they want.

Players may place cards in front of 1, 2 or all 3 rooms. 

This continues until both players have played all their cards

The player that didn’t go first starts the battles. Cards are revealed at once.

Magic users go first and play spells when they feel they are appropriate.

Once the final tally is determined for both players in a room, the higher score wins, the room is revealed and claimed by the winner.

After all three battles are determined, the player who wins the most gold wins the game.

Alternate End: The game can be played using the remaining rooms and each player holds the character cards they were first dealt. This is done until all the treasure rooms have been used. The final total of gold recovered determines the winner.

Copyright © 2025 Dreadnaught Publishing. All rights reserved. | Privacy Policy | Terms of Service |  Contact Us | Shipping to US, UK, Canada, Australia, Japan, Germany, Italy & Russia. 



Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept